🐺 NEW UPDATE OF WOLFY 🔥 🔥 Super big update! 😍 ⚙️ In clan settings, you can now see your linked chat or information that it is not linked! ⏫ The clan description limit has been increased from 200 to 300 characters. 👍 Removed unnecessary text about not receiving a buff in duels ✅ In the linked clan chat, an SMS arrives with the start and end time of the hunt. 🎉 In the war section, many subsections have been added: Regular war, reconnaissance, capture, ransom, repair, and history. ‼️Before explaining each section, we added an important busy mechanic! That is, when your wolf participates in war, capture, reconnaissance, or hunting, etc., it automatically becomes BUSY for that time! This means it will not be available in case of war, defense, or participation in a hunt! Let me explain why we are adding this; it might seem bad from the outside. This will give more variety and creativity, responsibility for clan leadership and players themselves, there will be more tactical options, you won't just send everyone on a hunt without leaving guards (defenders) for insurance in case of an attack, and so on. With this update, we are giving two development plans for each pack (clan) 👨🌾 1 Farmer way (Peaceful) 🪖2 Military way (Military) In the 1st case, you just go on hunts, earn bones, and use the shield. In the 2nd case, the shield is removed with any aggressive action; you can fight, but if you want to go on a hunt, you need to take that into account as well. You don't have to choose a specific path; you can even mix them or do as you like, but this creates a lot of possibilities for event outcomes and tactics! 🫡 Regular war! This is the same old war we had before. Capture is a military war mode where you attack as in war, but it no longer requires the consent of the other side; it is an aggressive method to take bones and even diamonds from another pack, take their leader and ask for ransom, and send the pack to repair... 🏴☠️ New mode: Pack Capture Capture is a separate combat mode between packs. It differs from regular war in that the attack is not by the whole clan, but by a selected group of up to 3 wolves. How it works: • The leader selects 1–3 wolves for capture; • The march to the target lasts 8 hours; • Available wolves of the defending pack defend; • There is a 5-minute pause between battles in capture; • If the attack wins, the pack receives loot. In 🏴☠️Pack Capture all available wolves will participate in defense! What is implemented for the attacking side in case of a failed capture: The attacking pack loses 5% of bones from the clan's piggy bank. With a 50% chance, the leader of the attacking pack is captured by the defending pack. The defending pack can set a ransom for the leader of the attacking clan. Balance: • The sum of the levels of the attacking wolves cannot be more than 10 higher than the defense strength; • Busy wolves cannot simultaneously participate in hunting, reconnaissance, capture, defense, or war. Reward for a successful capture: • 10% of bones from the target's balance; • Chance to steal 1 💎 depends on the level of the attacking pack: Level 1 — 3% Level 2 — 5% Level 3 — 10% Level 4 — 20% Level 5 — 30% Level 6 — 50% Level 7 — 70% Level 8 — 80% If the pack loses the capture: • The leader falls into captivity; • The pack goes into repair for 3 days; • Salary, hunting, wars, reconnaissance, and captures are unavailable; • The pack receives a shield for 7 days. #update #BWR
NEW UPDATE OF WOLFY 🔥 🔥 Super big update! 😍 ⚙️ In clan settings… — WOLFY | News — TG.ME
June 13, 2026 91 1