Claude ported a Baghdad-coded 1993 Amiga game in one evening Rabah… — prompt 🤖 AI News — TG.ME

⚡️ Claude ported a Baghdad-coded 1993 Amiga game in one evening

Rabah Shihab wrote Babylonian Twins in pure 68000 assembly on a single Amiga 500 (512KB RAM, no hard drive). Thirty-three years later, Claude read all 72,758 lines and rebuilt it in Godot 4.

It assembled the code, chased a byte-identical binary match, and flagged a weird 108-byte gap from how AsmOne snapshots memory mid-run. Legit reverse engineering work.

One holiday weekend.
Babylonian Twins
Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins
Babylonian Twins is an Amiga platformer I built in Baghdad in 1993, in 68000 assembly. This summer an LLM ported it to Godot, and this is what I found when I read back through what it did. The original disks are now free on itch.io.
September 4, 2026 833 2