Mobile Tech: post #425 — TG.ME

Introducing the reworked version of the Sizzle Starter! 🔥

For a long time, many doubted Flutter. I was one of its supporters, writing articles and giving talks about how this cross-platform UI and logic was the way to go. However, Liquid Glass changed everything for me. While it was possible to replicate native UIs in Flutter before, it just doesn't work that way now. When you try to create this amazing frozen-liquid effect with blur, gradients, and shaders, you essentially accept that your app will run at 10 FPS. The issues with Impeller are adding up, as is the uncertainty over whether Flutter will be supported next month.

I'm happy to announce a strategic shift. From version 3 onwards, Sizzle Starter will be a Kotlin Multiplatform template! KMP offers the opportunity to share logic in Kotlin while still having native UIs. It is much more stable than Flutter on both platforms because it relies on native rendering and calling into native is so much smoother! It also supports Web and ships incredibly lightweight and performant websites.

Please take a look at this brief animation I prepared: https://github.com/hawkkiller/sizzle_starter/blob/main/kotlin-multiplatform-intro.gif
GitHub
sizzle_starter/kotlin-multiplatform-intro.gif at main · hawkkiller/sizzle_starter
A production-ready template for flutter applications. - hawkkiller/sizzle_starter
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April 1, 2026 1.7K 10 9