Myth: wishlists predict your launch sales 10,000 wishlists do not… — Game Assets [Unity, Unreal Engine] — TG.ME

📉 Myth: wishlists predict your launch sales

10,000 wishlists do not equal a predictable number of sales.

Wishlists are useful:
players may receive notifications when your game releases, launches a demo, or gets a qualifying discount.

But wishlist quality varies enormously.

Someone who played your demo and loved it is not the same as someone who clicked after seeing one viral post.

Use wishlists to measure interest — not guaranteed revenue.

A better question is:

Which trailer, festival, creator, or post brought people who genuinely care about the game?

Use separate UTM links for each campaign and compare the results.

🎯 Rule to remember:

Wishlist count shows attention.

It does not promise sales.
August 13, 2026 1.1K