Saw there was a crude version of the Finality Event posted so we thought we'd post a better look at it, partially just because it's interesting and partially to soothe the minds of people that think our previous kit posts were from the Finality Event (Hi Dim /j)
NOTE: Luocha and Hunt March 7th were planned as part of this Event too however they haven't been implemented yet. Probably need to wait for subsequent beta updates.
Firefly
During the Highlight, deplete 4 Toughness bars from any targets to grant allies massive buffs.
• When an ally Breaks an enemy target, regenerates X Highlight Energy.
• During Highlight, all enemy targets have X Toughness bars, which recover when they take action.
• Each time an ally Breaks 1 Toughness bar, all allies gain 1 stack of "Raging Fire": Increases Weakness Break Efficiency by X% and Break DMG by X%. Removed upon exiting Highlight.
• When any enemies have their Multi-Layer Toughness fully Broken, all allies gain an additional X stack(s) of "Raging Fire," and the Main Actor gains an extra turn and 1 Skill Point.",
Firefly's attacks deal Toughness Reduction that ignores Weakness Types.
Cannot use Ultimate outside of Highlight. After entering Highlight, enters the "Complete Combustion" state and replaces Ultimate with "Supernova Overload": Applies Fire Weakness to all enemies, lasting for 2 turn(s). Restores HP equal to X% of this unit's Max HP, deals Fire DMG equal to (X × Break Effect + X%) of SAM's ATK to all enemies, and reduces enemy targets' All-Type RES by X%, lasting for X turn(s).
Exits the "Complete Combustion" state after exiting Highlight.
While in the "Complete Combustion" state, Enhanced Skill is replaced with Joint Ability: Restores HP equal to X% of this unit's Max HP. Applies Fire Weakness to a single designated enemy, lasting for X turn(s). Deals Fire DMG equal to (X × Break Effect + X%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (X × Break Effect + X%) of SAM's ATK to adjacent targets. A maximum of X Break Effect is calculated.
Main Actor's Weakness Break Efficiency increases by X, and Skill no longer consumes HP.
Skill - Order: Aerial Bombardment
Deals Fire DMG equal to X% of SAM's ATK to one designated enemy. If the current HP is not sufficient, reduces SAM's HP to 1 when using this Skill. Advances this unit's next action by X%.
Enhanced Skill - Iron Cavalry: Ashes of the Firmament
Restores HP by an amount equal to 25% of this unit's Max HP. Applies Fire Weakness to one designated enemy and its adjacent targets, lasting for 2 turn(s). Deals Fire DMG equal to (X × Break Effect + X%) of SAM's ATK to this target. At the same time, deals Fire DMG equal to (X × Break Effect + X%) of SAM's ATK to adjacent targets. The Break Effect taken into the calculation is capped at X%.
Ultimate - Supernova Overload
Applies Fire Weakness to all enemies for 2 turns. Restores HP equal to X% of this unit's Max HP, deals Fire DMG equal to SAM's ATK (X x Break Effect + X%) to all enemies, and reduces the enemy targets' All-Type RES by X% for X turn(s).