Everyday Unity: post #2615 — TG.ME

Everyday UnitySince May I have been working on a roguelike prototype, first in Three.js and now in Godot. I started with Three.js because it was the fastest way to check the idea. After a small playtest with my friends, when I verified that it is fun at least for me in…
I transitioned my roguelike game from 2D to 3D to test Sol Ultra when it was released 1.5 weeks ago.

I def can say it was a successful experiment. The game was working, but lacked a few animations I had before.
I initially used original sprites as billboards in 3D world, but then eventually swapped it with very simple models. The game transformed from a simple 2d board to a stylized 3d after I threw in a few shaders and post effects.

And of course the game again became slower to load.
So I ran the same profiling with tracy and got the faster loading in just 5 mins.
Cannot recommend it more.
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July 21, 2026 595 2