Everyday Unity: post #2606 — TG.ME

Everyday UnityPlayed around with Claude Code and remote controls while working on a prototype. Good alternative to doomscrolling. As you might know, the dopamine hit usually comes from the anticipation of finding a good video while scrolling, not the video itself. Now…
I switched to Codex a while ago because Claude limits were brutal for my workflow.

Not even coding at first. I was hitting the 5h limit after 4-5 prompts about my GDD. For a small prototype. Opus was basically no-go for me, and Sonnet was useful, but not producing the same level of results for the work I needed.

Then Codex mobile landed, and it closed the only big gap in my workflow. I could continue the same "write from phone, let the agent work on desktop" loop I had before, but inside Codex.

My current experience:

$20 subscription was already enough for steady progress.
I finished more tasks than before, especially smaller prototype tasks and planning cleanups.

For active weekend development I moved to the $100 plan.
So far I am not even close to limits. I don't know if this would survive full-time work, but for weekend projects it is more than enough for me.

Claude might be better now, but I haven't re-tested it yet.
I heard Anthropic increased limits on their subs, so take my comparison with a grain of salt. My old frustration may already be outdated.

Antigravity is the interesting competitor now.
I tried the new Antigravity 2.0 after Google I/O, and the shape is very familiar - basically Codex-like agent work, but without the mobile access I rely on. I need to test it more, because Gemini 3.5 Flash might be strong enough to make the tradeoff less obvious.

For game dev specifically, mobile access became much more important than I expected. It lets me keep momentum when I have a small pocket of time, and for hobby projects momentum is often the bottleneck, not raw model benchmark score.

What do you use nowadays?
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May 24, 2026 966 5 1