The state of castles meta: Many of you may have already noticed that… — The crystal ball [cw] — TG.ME

🇬🇵 🐢 🐉 The state of castles meta:

Many of you may have already noticed that the meta regularly converges toward one powerful and overcrowded castle?
For some players, this is just cold calculation; for others, it's a guarantee of stock safety and nearly assured rewards at the end of the season. But beyond all this, there's also an important social aspect. Not everyone are ready to accept other castles rules and traditions. And it would be wrong to force everybody move to :duck: solely through game mechanics. So what can the game offer to restore competition spirit of the /worldtop? Let's consider some problems and possible solutions:

>>> Negative effects for the overpopulated castle:
< There's almost nothing we can add here without completely breaking the gameplay within the overcrowded castle;
< You can view the description of all debuffs using the command /overpopulated;

>>> Castles/Alliances battles and their impact on /worldtop (playing in alliance objectives requires significant coordination and reduces the impact of zerg/passive-def effects, so why not try increasing rewards for this?):
< Modify the castle cup reward system so that it it take into account population distribution (e.g., a castle with one-third the population of the overcrowded one receives 3 cups instead of 1);
< Increase the number of cups in Fort-like objectives (Forts already have cups, but their quantity/gain-rate could be balanced);
< Reduce the number of cups awarded in castle battles;

>>> Seasonal chest rewards are practically unattainable for residents of smaller castles (while many citizens of overpopulated castles receive them without participating in castle life):
< Add three new types of seasonal chests with rewards, e.g., Diamond, Emerald, and Topaz chests.
These chests will be awarded to players who take 1st, 2nd..3rd and 4th..6th places in the alliance leaderboard at the end of the season. The rewards currently presented in castle seasonal chests will be moved into these new chests. Castle seasonal chests will retain only unique rings/amulets and possibly a few PoGs.

>>> Temporary bonus last placed castles players (lost technologies from past seasons);
< Bring it back

>>> Rewards from seasonal chests depend on character level (passive residents of overcrowded cities are hoarding them, apparently hoping to open them at level 85):
< These rewards were never intended to last forever. Starting next season, only three previous seasonal chests can be opened; all others will remain as souvenirs and will no longer take up space in stock.

All comments and feedback, as usual, are welcome. Let's shake up the meta together.
👏7💩7✍3👀3🔥1
August 17, 2025 842 20