How 2004 RuneScape fit a multiplayer RPG into 56k dial-up
https://jkm.dev/posts/how-2004-runescape-fit-a-multiplayer-rpg-into-56k-dialup/
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How 2004 RuneScape fit a multiplayer RPG into 56k dial-up · jkm.dev
In 2004 I played too much RuneScape on a 56k modem that died the moment Mum picked up the phone. A 3D world, up to a couple of thousand players on a server, dozens on screen at once - in the browser, on 5 kilobytes per second. It worked. Let’s follow a single…
August 14, 2026 86